Senior Character Artist @MightyCanvas.
Character Art teacher @Artside
I like to sculpt and draw stuff.
As part of a wider industry layoffs tied to Microsoft's July 2025 restructuring the project was cancelled.
- 3D Modeled important narrative characters
- Worked closely with the art director to develop the character art direction
- 3D Modeled important narrative characters.
- 3D Modeled most of the enemies.
- 3D Modeled various Faces
- Worked closely with game designers to develop their vision.
- Worked closely with technical animators to ensure the models would deform properly.
- Did some outsourcing management and integration.
I handled and shaped the Character Art development of Avalon. The company was founded by leaders from games including EverQuest, Call of Duty, Diablo, God of War, Assassin’s Creed and Elden Ring among others.
- Created 2D concepts for characters.
- 3D modeled base bodies, armors, outfits, weapons and creatures.
- Created customization pipeline (MMO-type customization).
- Managed the outsourcing by giving feedbacks and reworking some of their assets.
- Worked closely with partners to develop an inovative character creation tool.
I worked on multiple projects during my time as Freelancer.
- Designed and modeled some armors.
- Designed and modeled creatures.
- Modeled Character Skins.
- Modeled hard surface characters and vehicules.
I created various faces, bodies and clothes for NPCs and equipments for the main character. I also did some animals, weapons and props.
I learned a lot about creating realistic assets and had the opportunity to learn how to use Asobo’s game engine.
Worked on a set of clothes (modeling, retopo, baking and texturing) for unnanounced "Project S".
Freelance Character Designer on Galaxy Champions TV
Pixel Art Character Design and animation.